The MP11 is a Sub Machine Gun in Advanced Warfare similar to the CBJ-MS in Ghosts. The MP11 has moderate Recoil combined with moderate Damage and a fast Fire Rate making it a great weapon in Close Quarter Combat.
The Iron Sights on the MP11 are very manageable and an Optical Attachment is not entirely recommended. Because of the low Recoil, a Foregrip is not recommended on this weapon. Attachments that work great with the MP11 are Rapid Fire to speed up its TTK and Advanced Rifling to give it some added Range.
The best MP11 variants are the Goliath(Elite), Squeaker(Elite) and The Deceiver(Enlisted). The Goliath adds 3 to Damage and takes 3 from Handling. It’s an absolute beast of a gun. The Squeaker adds 2 to Fire Rate sacraficing 2 to Accuracy. The Deceiver adds 1 to Damage and takes 1 from Accuracy. The Savior is also a good variant which adds 1 to Fire Rate and takes 1 from Accuracy, it also comes equipped with a built in Laser Sight for more accurate hip fire kills.
- Damage: 27-19 or 4 shots up close – 6 at a distance.
- Damage Multiplier: 1.1x.
- Rate of Fire: 920RPM.
- Recoil: Low to Medium.
- Chamber Reload/Fast Reload: 1.40s/1.1s.
- Raise/Drop times: 0.97s/0.55s.
Class 1 – Heavy Hip Fire.
This class is great for fast hip fire friendly game play. The Laser Sight combined with Gung-Ho works wonders for hip fire rushing. The Quickdraw attachment also works great with the MP11 which already has very quick ADS time. Flak Jacket and Low Profile as Perk 1 and Hardline as Perk 3 to help you get them Scorestreaks faster. Exo ping as the Exo Ability and the Explosive Drone in the Exo Launcher. Scorestreaks here are the UAV, Remote Turret and the Paladin.
Class 2 – Rapid Precision.
This class is to make the MP11 as beastly as possible. The Red Dot Sight, Advanced Rifling and Rapid Fire turns the MP11 into an animal. Lightweight in Perk 1, Peripherals in Perk 2 and Toughness and Hardline in Perk 3. Exo Cloak as the Exo Ability because its funny to annoy people by using noob perks. UAV as a Scorestreak.
Class 3 – Silenced Ghost.
This is a really nice SnD class. The MP11 is loaded out with the Suppressor and Quickdraw for fast and silent kills. Low Profile as Perk 1, Peripherals and Cold Blooded in Perk 2 and Blast Suppressor as Perk 3. These combination of Perks turns you into a Ghost on the battlefield. Exo Overclock will help you get out of your spawn as quickly as possible. The Tracking Drone in your launcher to hunt out that remaining camper on the map. Scorestreaks here are the UAV with added Assist Points and the Missile Strike.